War of the Wilds

Raise an army of woodland creatures. Forage for acorns, raid the other players for theirs, and bury what you can. After 16 days, whoever has buried the most wins.

2–4 players16 daysFree in your browser

The short version

Gather. Muster. Raid. Bury.

Read the rules
  1. 01

    Gather

    Take resource cards of the two kinds your home gives you. Berries, twigs, pebbles and feathers pay for everything.

  2. 02

    Raise an army

    Pay for creatures and add them to your army. Mice fight in Bands, birds fly over the ground troops, badgers hit harder when they attack.

  3. 03

    Raid

    Attack as many players as you like. Every attacker nobody blocks steals its strength in acorns.

  4. 04

    Bury

    Stored acorns can be stolen. Buried ones count. After 16 days, the most buried wins.

Six homes

Where you live decides what you find.

You're dealt one home. It shows the two kinds of resource you gather. Anything else, you trade for.

See it played

Learn to play in 3 minutes

Chapters and full rules

Try a fight

Hold the line.

Three raiders are coming for your acorns. Choose which of your creatures block which attacker, then fight.

Attacking you

Your creatures

Every morning

A new day card.

There are 20 day cards and the game lasts 16 days, so you never know what's still to come.

Your army is waiting

Who will bury the most?

Play against up to three computer players, right here in your browser.